Dez. Die Entscheidung ist gefallen. Vor einigen Tagen schon, aber ab heute verraten wir euch das Ergebnis. Ihr habt eure Top 50 Spiele des Jahres. In der Top The Stanley Parable - ein tolles Indie-Spiel. Dieses Bild teilen: Zum Artikel: Half Life, Bioshock Infinite oder Portal 2: Die besten PC-Spiele aller. Die besten Spiele für den PC im Test von COMPUTER BILD SPIELE. Die besten PC-Spiele. Top oder Flop? . 50 GigaByte großer Tag Patch. 9.
50 spiele top - agree, veryNur wer den Gegenstand in Händen hält, darf sich auf einen Stuhl setzen. So wird das kreative Gästebuch ein voller Erfolg und ein besonderes Erinnerungsstück für das Brautpaar. Wer ist der Finanzminister in der Familie? Sie vermissen ein Spiel in dieser Aufzählung? Alle darüberliegenden Reihen rücken nach unten und geben damit einen Teil des Spielfeldes wieder frei. Neben absoluten Neuheiten finden sich hier auch dauerhaft echte Klassiker, die mit Maus und Tastatur oder einem extra Controller gespielt werden können. Den Karton könnt ihr zusätzlich mit Schleifen, Plastikrosen und kleinen Figuren wie Tauben verzieren.
Buster Busts Loose, capably crafted a Batman platformer that captured the dark, iconic style of the animated series. In the generation that preceded those, though, they were cutting their teeth on Turrican.
You rode Tauntauns across the frozen wastes of Hoth, flipped and dashed your way through the bogs of Dagobah and tried not to lose your footing and fall to your death from the precipitous heights of Cloud City.
Playing out like a gritty, futuristic version of the classic Prince of Persia designs, Blackthorne casts you as an alien commando raised among humans who must return to his homeworld and blast everyone in sight — in order to reclaim his birthright and reign as king.
And released just before the ESRB started putting warnings of such content on game boxes. Turtles in Time, Sunset Riders was a side-scrolling brawler where no one ever got punched — just shot.
You jumped into the role of one of four different bounty hunters living in the Old West, and you hunted down bandits through dusty streets and run-down saloons side-by-side with a Player 2 partner.
This game was classic Konami, taking their practiced prowess from the development of action classics like Contra, and applying it to their own version of the animals-with-attitude craze that Sonic the Hedgehog had started a few years earlier.
Sparkster could flip out, rocket-rush through the air, spin-slice his enemies and keep his rodent mohawk looking perfect all the while — an under-appreciated mascot in a great game.
Stunt Race FX was a little goofy and all kinds of blocky to look back on today, but its 3D cars and racetracks were sensational to behold on the Super.
What made the game even more fun was that the cars were given life and personality, too — way before Pixar dreamed up Lightning McQueen, we had the Coupe, the F-Type, and the 4WD smiling along and blinking their headlight eyes.
How do you make an even better brawler? It was an epic adaptation for Marvel fans, and even SNES owners who knew nothing about the source material had this cartridge catch their eye — since it was painted in a bold shade of red.
When it comes to basic sports games made available on every different platform, Nintendo has a holy trinity it commits to before anything else — baseball, golf and tennis.
Super Tennis, though, was released back in the era when the sports needed no extra mascot or wild new control scheme to market themselves — they simply offered excellent, focused adaptations of their targeted athletic event.
Super Tennis was the best at what it did in its day, and its incredibly accurate and addictive racquet-wielding gameplay and enthusiastic fan reception insured that all those future games had a firm foundation to build on.
You never saw Luke flip out and blast this many monsters on the big screen — this was Star Wars with tons of extra battle sequences squeezed into every possible part of the narrative.
The difficulty level was also famously brutal, but the game was nevertheless successful enough to warrant sequels based on Empire and Jedi.
This head-to-head fighter was a fusion of the best elements of its age. It took the one-on-one combat made popular by Street Fighter II and Mortal Kombat, and paired it with a visual presentation rendered in the same computer-generated style that made Donkey Kong Country such an eye-catcher.
It also pioneered a ridiculously over-the-top combo system that let you brutalize your opponents with dozens of hits in a row, and topped it all off with memorable combatants like the ice man Glacius and cyborg assassin Fulgore.
We were blown away when it was faithfully brought to the SNES in , and though cuts were made in the porting process the final product was still strong enough that we had to honor it with a spot on our countdown.
Maximum Carnage, DC Comics commissioned Sunsoft and Blizzard to team up and bring out a counter-punch featuring their Kryptonian champion.
Well, until he died. After that, you got to play as his four would-be successors from that famous story arc — The Cyborg, The Eradicator, Superboy and Steel.
Altogether it was great Superman video game. This was 3D gaming — not 3D as we would later come to define it with polygon counts, but 3D nonetheless in that you could take to the skies here and feel the experience of free flight and sense the depth and distance of the ground below in ways the NES could never hope to present.
But few of us knew that term at the time — for wide-eyed young boys and girls seeing it in action for the first time 20 years ago, it may as well have been magic.
The SNES, responding to the new technique through the following years, was then home to several "cinematic platformers" that adopted a similar style — and Flashback was nearly the best of them all.
An incredibly striking journey every step of the way, and unlike anything else on the SNES. Well, most anything else. And since Capcom was the company doing the development, the end result ended up feeling like these X-Men got loose in a Mega Man game, running, jumping and blasting their way through side-scrolling stages lorded over by some of the baddest villains from the show.
It all worked well, and must have sold quite a few units too — since Marvel and Capcom have continued their partnership to this day. No longer were you in command of generic teams and faceless players, now you could actually be the Dallas Cowboys, Buffalo Bills, or Green Bay Packers.
The end result was arguably the best Madden released in the bit era, and maybe the most retro-nostalgic installment in the entire series.
Remember Soul Blazer, placed just two spots back at 76? Illusion of Gaia was something of a spiritual sequel to it — and was done so well that Nintendo actually took notice of the game and published it as a first-party release here in America.
And took the opportunity to promote it with a new Zelda-like logo. The game put you in command of Will, a young adventurer with latent psychic abilities — and the power to transform.
He could morph himself into the fully-grown adult body of a knight named Freedan for extra fighting power, and also the alien-like lifeform Shadow late in the adventure.
Saving the world required using each version of the hero at the proper time. Any old run-and-gun shooter game can cast war-hardened soldiers or shirtless commandoes as its heroes, but it takes real guts to design a hardcore shooter with happy, smiling, cutesy characters instead.
It was a clash of softened style and hardcore action that still gets us nostalgic to this day. Modern Warfare games made defending U. Jungle Strike was the chopper-focused sequel to Desert Strike, the game that let you fly the skies of the Persian Gulf.
This game, though, had you taking to the air to defend our home capital of Washington, D. He first started on the path to those more modern success stories with one big bit hit, though — Populous.
Essentially establishing the "god game" as a genre, Populous cast you as an omniscient being in full command of a world of virtual people.
You could remake the terrain around them, trigger natural disasters and fight back against rival deities for the right to claim worshipping subjects as your own.
Ten spots back at position 79, we said that the cinematic platformer Flashback was unlike almost anything else available on the SNES — this game is why that "almost" had to be in there.
Out of this World is a similar experience to Flashback, with its usage of rotoscoped live-action animation and general style of gameplay.
They were so similar, in fact, that many people thought Flashback was an Out of this World sequel. Over there it was Dr. For Nintendo players, though, it became a Kirby game — as the happy pink puffball headlined the action.
He is so much cuter than that old fool Eggman, after all. The last traditional side-scrolling Mega Man game to come to a Nintendo console before the franchise migrated away for over a decade, Mega Man X3 was a solid send-off for the bit era.
Like its immediate predecessors X and X2, it cast players as a more futuristic, modern Mega Man living further into the future relative to his NES predecessor — and the faster pace, emphasis on exploration and suit upgrades for the hero continued to distinguish X from the original Mega Man.
This was the first game to ever make the pony-tailed sword-wielding sidekick into a full-on playable hero. His solo career started here!
What a wonderful phrase. And if any of you were worried about this game getting included in our countdown, allow us to reassure your problem-free philosophy by proudly shouting from the rock top that The Lion King was a surefire Super Nintendo success.
The game adapted the popular Disney movie into a challenging side-scrolling platformer that, like the film, started off presenting our hero Simba as a young cub and concluded with him as a full-grown king-in-the-making.
Not in front of the kids. The gameplay evolved and gave players a choice between multiple Force options — the Force being that floating, extra pod thing that accompanies your ship in R-Type games.
The variety offered by the new Shadow and Cyclone options gave this particular assault against the Bydo Empire a lot of replay value too.
The proud few who declared themselves as both soccer fanatics and Super Nintendo supporters in the U. International Superstar Soccer was an incredibly thorough, detailed and accurate conversion of its sport of choice, even going so far as to base its playable teams on the active international teams of the era — drawing them straight out of the World Cup tournament.
Neo Geo games were so prohibitively expensive compared to the other options, though, that few young fans could ever hope to afford them — meaning owning incredible fighting games like Fatal Fury was like an unattainable dream.
Shockingly, though, that impossibility became a lot more possible with the release of two Fatal Fury ports to the Super NES.
It was an unexpected but welcome turn of events, as Nintendo loyalists could now experience the fighting styles of Terry and Andy Bogard on their system of choice, and without having to shell out the hundreds upon hundreds of dollars the Neo Geo home machine demanded.
Back in , after everyone had already migrated over to the N64, Kirby hit the aged SNES with this platformer sequel. Incredible single-player action was widespread across the SNES library, but there were a couple of great two-player co-op classics to come from the system too — like this cartoonish adventure starring a pair of cavemen.
Not just cavemen, though. Joe and Mac are Jurassic-era, club-wielding shinobi who flip out and bash the snot out of any and all dinosaurs they see.
And they do in wildly colorful environments, all while wearing big, silly grins — grins that attract the attention of some prehistoric hotties.
Luckily, though, both games were amazing. Four-player gameplay was the huge draw, as you could finally play simultaneously against more than just one of your friends.
Even as a single-player experience, though, the fast and frantic pace of skating and slap-shotting here felt utterly unrivaled.
Though, sadly, this sequel did remove the ability to brawl with opposing players. The last and most overlooked of the original Donkey Kong Country trilogy, DKC3 was a late SNES release that unfortunately went ignored by a lot of Nintendo fans — since it first shipped to stores two months after the N64 had debuted.
People were too busy jumping Mario around in 3D to pay much attention to the old 2D fare any more. More varied environments, a new playable character the roly-poly Kiddy Kong and a deeper amount of side quest content kept true Kong aficionados busy here for hours on end.
His debut was the stuff of perception-altering legend, as his game was filled with off-the-wall environments, mind-bending music and enemies with really, really odd names.
Seriously, that was the main villain. Axelay was a visual stunner on the SNES. Like getting two games in one, half of the levels scrolled vertically while the other half displayed the action from the side.
This classic Taito puzzler took happy-go-lucky dinosaur twins Bub and Bob, and almost permanently retired from the action-oriented Bubble Bobble games, just so they could stand at the bottom of the playing fields of this puzzler franchise and just look cute.
Bust-a-Move was one of the best new puzzle designs to come out of the SNES age, as it challenged players to line up and launcher that fired colored marbles and send them sailing into a crowd of similarly shaded spheres descending down the screen.
Match three of the same color and smash, they all disappear. The series debuted in America is , and late the next year we got this second installment.
Developed by Revolution Software. Eye of the Beholder II: The Legend of Darkmoon. Published in by Strategic Simulations, Inc.
Developed by Westwood Associates. A Hard Days Knight. Published in by Mindscape. The genre is Simulation - Flight. It Came from the Desert. Published in by MicroIllusions.
Developed by Teque Software. Published in by PXL Computers. Published in by Hudson Soft. The genre is Arcade - Bomberman. Published in by MicroStyle.
The genre is Racing - Miscellaneous. Published in by Electronic Zoo. Published in by Domark. Published in by Gametek. The genre is Simulation - Space.
Indiana Jones and the Last Crusade. Published in by Lucasfilm Games. Published in by Software Demon. Published in by Infogrames.
The genre is Strategy - War. Published in by Core Design. Developed by Core Design. End of Season Edition. The genre is Platformer - Scrolling Screen.
The genre is Racing - Overhead. Zak McKracken and the Alien Mindbenders. Eye of the Beholder. Published in by Acid Software. Published in by unknown.
Published in by System 3. Developed by Software Studios. The genre is Sports - Fighting. Lotus Esprit Turbo Challenge. Published in by Firebird.
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